You and your team of psycologists are sent to a house for a strange case. A young girl named Hazel needs your teams' expertise to "calm the beast" inside her. The family's longtime butler, Zechariah, greets you at the door and explains that you must succeed where others have failed. He informs your group that Hazel's games have become darker and now even deadly. You get the eerie feeling that your career and perhaps even your life will be determined by Hazel and her beast.